In defense of slow strategy games
There's a whole category of strategy game that trades adrenaline for planning, and I've come to love it. These games hand you a board and ask you to think several moves ahead.
Iron Tide Command is the one that pulled me back into the genre. Managing supply lines and cutting off the AI before it snowballs is quietly tense, and there's no clock making you panic.
The learning curve on games like these can be steep. My advice is to give it one full session before deciding; the interface almost always clicks by the second play.
If you've only ever played fast, reactive strategy, a slower game is a nice change of pace. It's the difference between a sprint and a long chess match.
